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Guides, reviews and 3D workflow notes

Practical writing on AI 3D generation, printing, game art and the tools around them.

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From a prompt to a saved Tripo H3.1 robot: a verified workflow

A real browser submission, 18,933 triangles, a 2.4 MB GLB and a validated STL export. This is a recorded generation, not a stock example.

2026-10-11 · Read more →
Tutorial

How to design 3D print models: four paths and the numbers behind them

Whether a model prints comes down to the path you picked at the start and four numbers: wall thickness, overhang angle, clearance and scale. Here are the ranges to design against and the checks to run before slicing.

2026-09-20 · Read more →
Tutorial

How to Use Blender for 3D Modeling: First Model, Hotkeys and Exports

Blender is free and runs on modest hardware, but the first week goes into a shortcut-driven interface rather than pretty models. Here is the interface in five minutes, a first-model walkthrough, the hotkeys worth memorising and how to pick an export format.

2026-09-20 · Read more →
Review

3D AI Studio review: how credits are spent, what the plans list at, and who should skip it

3D AI Studio sells one credit balance that covers image-to-3D, text-to-3D, texturing, rigging and a shelf of mesh utilities, and it routes part of that work to Meshy, Tripo and Rodin. This review works through the published credit schedule, the list prices behind it, and the pipelines where a subscription is the wrong purchase.

2026-09-17 · Read more →
Tutorial

3D generation inside ComfyUI: model families, VRAM tiers and the export path to STL

ComfyUI can run Hunyuan3D, TRELLIS and the lighter 3D models behind one node graph, but the weights, the VRAM budget and the trip from a voxel grid to a printable mesh are three separate problems.

2026-09-11 · Read more →
Tutorial

How to make STL files: four routes from Tinkercad to AI image-to-3D

Four ways to produce an STL: browser primitives, parametric CAD, Blender sculpting and AI image-to-3D. What each route is good at, the export settings that decide printability, and the checks worth running before you slice.

2026-09-04 · Read more →
Review

MiniMax H3 Max Explained: What fal Changed, What It Costs, When to Skip It

MiniMax H3 Max is fal's post-trained version of the open-weight MiniMax H3 video model, tuned for prompt adherence and served on an inference stack co-designed with it. Here is what it changes, how to read the 35x throughput figure, what a second of output costs, and when the stock H3 endpoint is still the right pick.

2026-09-03 · Read more →
Review

Hi3D (Hitem3D) Review: What a 1536³ Print-First Generator Really Delivers

Hi3D, also sold as Hitem3D, promises 1536³ output aimed at printing. This review checks the resolution claim, the credit maths, and the tests worth running before you subscribe.

2026-08-26 · Read more →
Tutorial

Make This Picture a 3D Action Figure: From Photo to Printable STL

One picture can become a screen-only model, a game character or a printed figure, and each route needs different work. Here is the five-step photo-to-STL pipeline, the print settings a small figure needs, and how to convert an existing AI action-figure image into a real object.

2026-08-26 · Read more →
Comparison

Bambu Studio vs OrcaSlicer vs Cura vs PrusaSlicer: Four FDM Slicers Compared

A working comparison of Bambu Studio, OrcaSlicer, Cura and PrusaSlicer: where they share code, how far their profiles open up, what their calibration tools cover, and how to pick by printer and material system.

2026-08-01 · Read more →
Review

What Is Flux 3? Black Forest Labs' Image, Video and Audio Model Reviewed

Flux 3 is Black Forest Labs' third generation model and the first in the line to render video and audio next to images. This review covers what Self-Flow changes, what the published material does and does not say, how it stands beside Runway and Sora, and what access costs.

2026-07-24 · Read more →
Tutorial

How to Import 3D Models into Daz Studio: FBX, OBJ and the GLB Detour

Daz Studio reads OBJ, FBX and Collada, and nothing else you are likely to receive. Here is how to pick a carrier format, land on the right centimetre scale, and repair the three failures people hit: invisible meshes, wrong scale and grey textures.

2026-07-17 · Read more →
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