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Guides, reviews and 3D workflow notes

Practical writing on AI 3D generation, printing, game art and the tools around them.

Review

3D AI Studio review: how credits are spent, what the plans list at, and who should skip it

3D AI Studio sells one credit balance that covers image-to-3D, text-to-3D, texturing, rigging and a shelf of mesh utilities, and it routes part of that work to Meshy, Tripo and Rodin. This review works through the published credit schedule, the list prices behind it, and the pipelines where a subscription is the wrong purchase.

2026-09-17 · Read more →
Review

MiniMax H3 Max Explained: What fal Changed, What It Costs, When to Skip It

MiniMax H3 Max is fal's post-trained version of the open-weight MiniMax H3 video model, tuned for prompt adherence and served on an inference stack co-designed with it. Here is what it changes, how to read the 35x throughput figure, what a second of output costs, and when the stock H3 endpoint is still the right pick.

2026-09-03 · Read more →
Review

Hi3D (Hitem3D) Review: What a 1536³ Print-First Generator Really Delivers

Hi3D, also sold as Hitem3D, promises 1536³ output aimed at printing. This review checks the resolution claim, the credit maths, and the tests worth running before you subscribe.

2026-08-26 · Read more →
Review

What Is Flux 3? Black Forest Labs' Image, Video and Audio Model Reviewed

Flux 3 is Black Forest Labs' third generation model and the first in the line to render video and audio next to images. This review covers what Self-Flow changes, what the published material does and does not say, how it stands beside Runway and Sora, and what access costs.

2026-07-24 · Read more →
Review

Sulphur 2 Review: An Uncensored LTX 2.3 Video Model You Run Yourself

Sulphur 2 is a community fine-tune of Lightricks' LTX 2.3 that runs on your own GPU with no service-side prompt filter. Here is what the download contains, how much VRAM it really needs, how the ComfyUI workflows run, and where it beats or trails Runway and Kling AI.

2026-06-24 · Read more →
Review

TRELLIS 2 for VFX: an honest production review of cleanup cost and handoff

TRELLIS 2 turns one image or a handful of views into a textured mesh in minutes on a local GPU. The question a studio actually asks is different: how many artist hours does that raw output cost before it survives a shot review, and which shots are worth paying for.

2026-06-18 · Read more →
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