Skip to content

Sculpting & editing

Substance 3D Painter

3D material painting for creating and refining textures on existing models.

Overview

Substance 3D Painter focuses on materials and textures for existing meshes rather than replacing a geometry modeler. Layered painting and material workflows refine the surface after the shape is established.

Prepare the mesh, UVs and required baking information, create materials, then export textures for the target renderer or engine.

Key features

  • Paint materials on meshes
  • Layers and masks
  • Texture/map export
  • Material preview

Who it is for

Game/film material artists and product-asset texturing.

Typical workflow

Import mesh/UVs → bake and paint → inspect → export textures.

← Back to the software directory