ZBrush →
Digital sculpting, modeling and painting for characters, creatures and detailed surfaces.
Sculpting & editing
Open-source triangular mesh processing for cleaning, inspecting, simplifying and converting scans.
MeshLab processes and inspects triangular meshes. It can help clean scans or generated assets, inspect surfaces, simplify geometry and prepare file exchanges.
It focuses on mesh processing and filters rather than parametric CAD or complete character animation. Keep an original copy to compare processing results.
Scans, generated-asset cleanup and pre-print mesh inspection.
Import mesh → inspect → filter/simplify → review and export.