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Sculpting & editing

ZBrush

Digital sculpting, modeling and painting for characters, creatures and detailed surfaces.

Overview

ZBrush uses a digital-clay approach for characters, creatures and detailed surfaces. Brushes, masks and shaping tools take a rough blockout toward a refined sculpt.

High-resolution sculpts often require topology work, baking or simplification for animation, games and other downstream uses.

Key features

  • Digital sculpting and brushes
  • Masking and form editing
  • High-resolution surface detail
  • Model painting

Who it is for

Characters, creatures, collectibles and detailed sculpture.

Typical workflow

Block out → refine forms → add details → topology/baking and delivery.

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