Free Online GLB to USDZ Converter
GLB and USDZ solve different problems. GLB is the single-file binary flavour of glTF, often called the JPEG of 3D.
Converting to USDZ makes sense when it opens in AR on iPhone and iPad.
Preview in 3D
How to convert GLB to USDZ
Select your GLB file
Choose one model and its companion material, buffer and image files when applicable. The combined upload limit is 50 MB.
Check the preview and options
Check orientation, dimensions and required resources. Image reliefs are previewed after conversion; set their width and depth first.
Convert and download USDZ
Convert, then inspect the result and any warnings. Textured OBJ results download as a ZIP containing the OBJ, MTL and textures.
Why choose this converter
Real mesh conversion
Geometry is parsed and exported into the destination format.
Inspect the result
Use the preview, output statistics and format warnings to check the conversion.
Browser workflow
Three.js reads local resources and exports static meshes; USDZ output stays in your browser.
Static model scope
Animations, rigs, CAD construction history and unsupported material extensions are outside this converter's scope.
What Is a GLB File? / USDZ
GLB
GLB is the single-file binary flavour of glTF, often called the JPEG of 3D. Geometry, PBR materials, textures and animation are packed into one buffer, so a model arrives complete with no side-car files. It is the default delivery format for the web and increasingly for game engines.
- One file carries geometry, PBR materials and textures
- Loads directly in browsers and game engines
- Compact thanks to binary buffers
- Not human-readable
- Editing usually means round-tripping through a DCC tool
- Some legacy pipelines still expect OBJ or FBX
USDZ
USDZ is Pixar's USD packaged as an uncompressed ZIP. It is the format Apple chose for AR Quick Look, so a USDZ file opens in augmented reality on an iPhone with a single tap — no app required.
- One-tap AR on iOS and iPadOS
- Carries PBR materials and animation
- Strict packaging rules keep assets self-contained
- Poor support outside Apple's ecosystem
- Server-side tooling is still immature
- ZIP must be uncompressed, which is easy to get wrong
GLB vs USDZ
| Property | GLB | USDZ |
|---|---|---|
| Encoding | binary | ZIP + USD |
| Colour | Yes | Yes |
| Texture maps | Yes | Yes |
| Materials | Yes | Yes |
| Animation | Yes | Yes |
| Units | Yes | Yes |
| Best for 3D printing | No | No |
| Best for the web | Yes | Yes |
| Best for game engines | Yes | No |
Before you convert
- Confirm the source really is GLB — a renamed file will not parse.
- Check the bounding box in the preview; conversion does not fix a wrong scale.
- Decimate dense meshes before converting if the target is a slicer.
Common problems
The upload is rejected
Check the file really is GLB and is under 50MB.
The preview is empty
The file is probably corrupt or uses an unsupported feature. Re-export it from the source application.
The result looks different from the original
Read the format notes above — some loss is inherent to the target format, not a conversion error.
Frequently Asked Questions
Can I convert GLB to USDZ here?
Yes. Select the file and any companion resources, check the preview, then convert and download.
Is an account or payment needed?
No. Available conversions are free and do not require an account.
What is the file size limit?
50 MB combined, with at most one model and 63 companion files.
Will materials and textures survive?
Basic materials and embedded textures are preserved where supported. Include MTL/BIN/images with the source; inspect the result for differences. Textured OBJ downloads include companion resources in a ZIP.
Are animation and rigs preserved?
No animation or rig preservation is promised. Browser conversions export static meshes; check proprietary material features and real-world scale in the result.
Are uploaded models published?
No. Conversion does not add models to the public gallery. Browser USDZ export stays local; server conversions use temporary download files.