Free Online OBJ to glTF Converter
OBJ and glTF solve different problems. OBJ is a plain-text geometry format from Wavefront.
Converting to glTF makes sense when you can read and patch it as text.
Upload your OBJ file
Select one model together with its MTL, BIN and texture files. Resource filenames must be unique; the combined size must fit the upload limit. For missing resources, package the model as GLB in its source application.
Scale factor. Leave empty to keep the original size.
Preview in 3D
How to convert OBJ to glTF
Select your OBJ file
Choose one model and its companion material, buffer and image files when applicable. The combined upload limit is 50 MB.
Check the preview and options
Check orientation, dimensions and required resources. Image reliefs are previewed after conversion; set their width and depth first.
Convert and download glTF
Convert, then inspect the result and any warnings. Textured OBJ results download as a ZIP containing the OBJ, MTL and textures.
Why choose this converter
Real mesh conversion
Geometry is parsed and exported into the destination format.
Inspect the result
Use the preview, output statistics and format warnings to check the conversion.
Server conversion
A server mesh pipeline converts geometry. OBJ resources are returned together in a ZIP.
Static model scope
Animations, rigs, CAD construction history and unsupported material extensions are outside this converter's scope.
What Is a OBJ File? / glTF
OBJ
OBJ is a plain-text geometry format from Wavefront. It stores vertex positions, texture coordinates, normals and faces, and references a companion .mtl file for materials and texture maps. Because it is text, it is human-readable and trivially editable, but also noticeably larger than binary alternatives.
- Readable and editable as text
- Supports materials and texture maps via MTL
- Broad support in DCC tools
- Needs the .mtl and texture files to look right
- Large file size for dense meshes
- No animation, no units, no scene graph
glTF
glTF is the JSON form of the same format. Because it is text, you can diff it, patch it and inspect a scene graph by eye — but it normally points at external .bin and image files, so it is a folder, not a file.
- Human-readable scene graph and material definitions
- Easy to patch or inspect in a text editor
- Same PBR feature set as GLB
- Depends on external buffer and texture files
- Larger on disk than the binary form
- More requests to load on the web
OBJ vs glTF
| Property | OBJ | glTF |
|---|---|---|
| Encoding | text | JSON + external buffers |
| Colour | Yes | Yes |
| Texture maps | Yes | Yes |
| Materials | Yes | Yes |
| Animation | No | Yes |
| Units | No | Yes |
| Best for 3D printing | Yes | No |
| Best for the web | No | Yes |
| Best for game engines | Yes | Yes |
Before you convert
- Confirm the source really is OBJ — a renamed file will not parse.
- Check the bounding box in the preview; conversion does not fix a wrong scale.
- Decimate dense meshes before converting if the target is a slicer.
Common problems
The upload is rejected
Check the file really is OBJ and is under 50MB.
The preview is empty
The file is probably corrupt or uses an unsupported feature. Re-export it from the source application.
The result looks different from the original
Read the format notes above — some loss is inherent to the target format, not a conversion error.
Frequently Asked Questions
Can I convert OBJ to glTF here?
Yes. Select the file and any companion resources, check the preview, then convert and download.
Is an account or payment needed?
No. Available conversions are free and do not require an account.
What is the file size limit?
50 MB combined, with at most one model and 63 companion files.
Will materials and textures survive?
Basic materials and embedded textures are preserved where supported. Include MTL/BIN/images with the source; inspect the result for differences. Textured OBJ downloads include companion resources in a ZIP.
Are animation and rigs preserved?
No animation or rig preservation is promised. Browser conversions export static meshes; check proprietary material features and real-world scale in the result.
Are uploaded models published?
No. Conversion does not add models to the public gallery. Browser USDZ export stays local; server conversions use temporary download files.