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Free Online DAE to OBJ Converter

DAE and OBJ solve different problems. COLLADA is an open XML schema for 3D assets, originally driven by Sony for the PlayStation 3 toolchain.

Converting to OBJ makes sense when it stays editable in DCC tools.

Server-side conversion. The file is uploaded, converted with a Python mesh pipeline, and returned to you.

Upload your DAE file

Select one model together with its MTL, BIN and texture files. Resource filenames must be unique; the combined size must fit the upload limit. For missing resources, package the model as GLB in its source application.

Scale factor. Leave empty to keep the original size.

Preview in 3D

Preview in 3D Check orientation, scale and materials before you commit to the conversion.

How to convert DAE to OBJ

Select your DAE file

Choose one model and its companion material, buffer and image files when applicable. The combined upload limit is 50 MB.

Check the preview and options

Check orientation, dimensions and required resources. Image reliefs are previewed after conversion; set their width and depth first.

Convert and download OBJ

Convert, then inspect the result and any warnings. Textured OBJ results download as a ZIP containing the OBJ, MTL and textures.

Why choose this converter

Real mesh conversion

Geometry is parsed and exported into the destination format.

Inspect the result

Use the preview, output statistics and format warnings to check the conversion.

Server conversion

A server mesh pipeline converts geometry. OBJ resources are returned together in a ZIP.

Static model scope

Animations, rigs, CAD construction history and unsupported material extensions are outside this converter's scope.

What changes in this conversion

  • Animation will be dropped.
  • Unit information will be dropped.
  • The result is a triangle mesh, so exact analytic surfaces become faceted.

What Is a DAE File? / OBJ

DAE

COLLADA is an open XML schema for 3D assets, originally driven by Sony for the PlayStation 3 toolchain. It carries geometry, materials, physics and animation in a schema that is verbose but genuinely open.

Advantages
  • Open, documented XML schema
  • Carries animation and physics as well as geometry
  • Readable and diffable
Disadvantages
  • Very verbose, so files get big fast
  • Momentum has shifted to glTF
  • Importer behaviour varies between tools

OBJ

OBJ is a plain-text geometry format from Wavefront. It stores vertex positions, texture coordinates, normals and faces, and references a companion .mtl file for materials and texture maps. Because it is text, it is human-readable and trivially editable, but also noticeably larger than binary alternatives.

Advantages
  • Readable and editable as text
  • Supports materials and texture maps via MTL
  • Broad support in DCC tools
Disadvantages
  • Needs the .mtl and texture files to look right
  • Large file size for dense meshes
  • No animation, no units, no scene graph

DAE vs OBJ

PropertyDAEOBJ
EncodingXMLtext
ColourYesYes
Texture mapsYesYes
MaterialsYesYes
AnimationYesNo
UnitsYesNo
Best for 3D printingNoYes
Best for the webYesNo
Best for game enginesYesYes

Before you convert

  • Confirm the source really is DAE — a renamed file will not parse.
  • Check the bounding box in the preview; conversion does not fix a wrong scale.
  • Decimate dense meshes before converting if the target is a slicer.

Common problems

The upload is rejected
Check the file really is DAE and is under 50MB.

The preview is empty
The file is probably corrupt or uses an unsupported feature. Re-export it from the source application.

The result looks different from the original
Read the format notes above — some loss is inherent to the target format, not a conversion error.

Frequently Asked Questions

Can I convert DAE to OBJ here?

Yes. Select the file and any companion resources, check the preview, then convert and download.

Is an account or payment needed?

No. Available conversions are free and do not require an account.

What is the file size limit?

50 MB combined, with at most one model and 63 companion files.

Will materials and textures survive?

Basic materials and embedded textures are preserved where supported. Include MTL/BIN/images with the source; inspect the result for differences. Textured OBJ downloads include companion resources in a ZIP.

Are animation and rigs preserved?

No animation or rig preservation is promised. Browser conversions export static meshes; check proprietary material features and real-world scale in the result.

Are uploaded models published?

No. Conversion does not add models to the public gallery. Browser USDZ export stays local; server conversions use temporary download files.

Need More Conversion Options?

One input. Every 3D engine.